name = Black Drum
preview = IRL Drum Medium.bmp
dir = IRLDRUMS
model = IRLDRM_BLCK_medium.gmf
type = extenders
base = Component
styles = Black Drum, IRLDRM_WHTE_medium.txt, White Drum, IRLDRM_LRED_medium.txt, Red Drum, IRLDRM_DRED_medium.txt, Dark Red Drum, IRLDRM_LBLU_medium.txt, Blue Drum, IRLDRM_DBLU_medium.txt, Dark Blue Drum, IRLDRM_LGRN_medium.txt, Green Drum, IRLDRM_DGRN_medium.txt, Dark Green Drum, IRLDRM_LYEL_medium.txt, Yellow Drum, IRLDRM_ORNG_medium.txt, Orange Drum, IRLDRM_PRPL_medium.txt, Purple Drum, IRLDRM_BRWN_medium.txt, Brown Drum, IRLDRM_SAND_medium.txt, Desert Drum, IRLDRM_LPNK_medium.txt, Pink Drum, IRLDRM_VPNK_medium.txt, Hot Pink Drum, IRLDRM_GOLD_medium.txt, Gold Drum, IRLDRM_WINE_medium.txt, Burgundy Drum, IRLDRM_MGRY_medium.txt, Marine Grey Drum, IRLDRM_NBLU_medium.txt, Neon Blue Drum, IRLDRM_OGRE_medium.txt, Olive Green Drum, IRLDRM_MPRP_medium.txt, Midnight Drum, IRLDRM_TEAL_medium.txt, Teal Drum
passthru = drum_collision
description = Thick black drum with a medium diameter for spinning weapons.  Stack them to make a wider drum.  4200 hitpoints.
damagesounds = sounds\high_metal_tink.wav
hitpoints = 4200
normal = true 1 0 0
decal = pierce01.tga 0 0 -1 .5 .5 0
attachsound = sounds\cmp_generic.wav
material = metal(.2)
standard = 1
Sort = 21
mass = 10.5